I wanted to have a hand reaching out of a hypnotic spiral. I made it as part of the tongue saliva and animated the motion using After Effects and the 3D rotation.
Saturday, 30 April 2016
Friday, 29 April 2016
Separating Finger
I wanted to incorporate the body being broken up and combining with different parts. The first attempt I decided to try was the finger detaching from the hand.
Researching different animations of mutilation and morphing. I found an artist who I had been interested in for a while without knowing his name. Anthony F Schepperd's animations are extremely unique and psychedelic, in which he uses body parts and expertly morphs them in a smooth and doughy style transition.
I started by using an outline of a relaxed hand and then began to turn the finger inwards.
Researching different animations of mutilation and morphing. I found an artist who I had been interested in for a while without knowing his name. Anthony F Schepperd's animations are extremely unique and psychedelic, in which he uses body parts and expertly morphs them in a smooth and doughy style transition.
Using the stretching technique as reference, I wanted to add a similar effect to my animation by having a finger separate from a hand.
I started by using an outline of a relaxed hand and then began to turn the finger inwards.
In order to get the stretchy effect, I wanted something slightly different from Schepperd's style of stretching out infinitely. For my style, I wanted something that resembled the consistency of chewing gum, therefore I tried to simulate a stretching motion by having the middle become thinner before snapping off.
I made the inside of the finger a neon blue in order to keep the consistency.
The finished version
Sunday, 24 April 2016
Friday, 22 April 2016
Skull
Underneath the melting head, I wanted a vibrant skull to be underneath.
After Anne had shown me work from the Chapman brothers, I wanted to use a design that resembled some of their mutilated sculptures.
I wasn't entirely happy with this design, As it seemed a bit flat and too simple for what I was trying to achieve. I went and redesigned the skull to something slightly more skull-like. I used the Day of the Dead skulls as reference to create my own design.
Melting Head
I wanted to try a melting effect from a head shape. This would then uncover a detailed skull underneath.
Originally, I had intended for the melting head to be a single motion. However during editing, I discovered a nice effect which happened when I placed the animations over each other. This gave the shape more layers.
Wednesday, 20 April 2016
Thursday, 14 April 2016
Mouth Eye
I saw a weird design with an eye inside a mouth. This gave me an idea to incorporate into my own work as it reminded me of the artwork from The Adamson Collection. Eyes were a very prominent feature in many of the artist's work. The disturbing nature of a fully visible eyeball can relate to the vulnerability of people, with fear paranoia being a couple examples.
Wednesday, 13 April 2016
After effects
After speaking with Phillip, I was confident in using After effects to edit the animated composition together. The Continuously Rasterize option allowed my vectors to stay in high quality whenever I changed the dimensions which helped prevent it from being pixelated.
He also gave me a lot of insight into the different effects which were available to me. In particular, the effect 'Turbulent Displace' was very useful, in that it allowed me to create a dynamic wiggle/disorientation in order to make the animation look less flat.
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